Click on a card to see its description
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Acceleration = 10
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Acceleration = 20
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Acceleration = 30
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Acceleration = 40
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Acceleration = 50
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Out-of-Gas Attack
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Flat Tire Attack
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Deer Attack
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Sharp Turn Attack
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Service
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Super Gas Tank
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Super Tires
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Super Deer Radar
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Super Steering
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Double Time
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Acceleration
Acceleration cards are used to increase or decrease your speed according to the
equation:
V = Vo + at
You can play Acceleration cards when you don’t need
service or when you need to slow down because a Deer Crossing or Sharp Turn
Attack card has just been played on you. Normally when you play an
Acceleration card, the time for your turn equals one. However, if you
play an Acceleration card on the same turn as a Super card, then time equals
two.
Out-of-Gas and Flat Tire
Attack Cards
You may play these cards on anyone who does not already have an Attack card on
them and has not played the relevant Super card. If you play an Attack
card, then your time equals one and your acceleration equals 0. If one of
these Attack cards has been played on you, then you have two options on your
turn:
1. Play a relevant Super card. Refer to the section on Super cards below for more details.
2. Discard
a card. If you do not have the appropriate Super card then you
must discard a card. Your final speed is reduced to zero and the time for
your turn is one. You will need to play one Service card on a
future turn to be able to move again. The Attack card remains in front of
you until you have played the Service card.
Deer-Crossing and
Sharp-Turn Attack Cards
You may play one of these cards on anyone who does not have an Attack card on
them, has not played the relevant Super card, and who has a speed greater than
25. If you play an Attack card then your time equals one and your
acceleration equals 0. If one of these Attack cards is played on you, then you
have three options on your turn:
1. Play a relevant Super card. Refer to the
section on Super cards below for more
details.
2.Play an Acceleration card. If you have an Acceleration card that
can slow you down to less than 25, then you can play it and you will not need
service. For example, if your speed is 50 and you play an Acceleration=30
card, then your new speed is 20. However, you cannot go slower than
zero. Therefore if your speed is 30, then you cannot play an
Acceleration=50 card. The time for your turn is one and your acceleration is
the negative of the Acceleration card.
3.Discard a card. If you do not have the appropriate Super
or Acceleration card, then you must discard. Your new speed is zero and
the time for your turn is one. You will need to play two
Service cards on future turns. The Attack card remains in front of you
until you have played the two Service cards.
Service Cards
Service cards are used after you have been
attacked and you need service. When you play a Service card, your
acceleration equals zero, the time for your turn equals one, and the number of
Service cards that you need is reduced by one. Service cards remain in
front of you until you have played enough to remove the Attack card. Once
you have played enough Service cards to remove the Attack card, the Service
cards and the Attack card are placed in the discard pile. If you play a
Service card when you do not need service, then the card is discarded, your
acceleration equals zero, and the time for your turn equals one. You
cannot play a Service card on your turn immediately after you have been
attacked.
Super Cards
The Super Deer Radar card counteracts the Deer-Crossing Attack card. The
Super Steering card counteracts the Sharp Turn Attack card. The Super Gas
Tank card counteracts the Out-of-Gas Attack card. The Super Tire card
counteracts the Flat Tire Attack card.
If you play a relevant Super card on your first turn after you have been
attacked, then the Attack card is removed and no Service is needed. You
then pick and play another card. The time for your turn is doubled.
If the second card you play is an Acceleration card, then your time is
two. If your second card is a Double-Time card, then your time is doubled
again to four. If you play any other card then your acceleration is zero
and your time is two. If you play a Super card at any other time, the time for your turn equals one
and your acceleration equals zero.
Once you play a Super card, it remains in front of you throughout the entire
game. No one can play the corresponding Attack card on you.
Double Time Cards
Double Time cards are used to double the time of your turn. They can only
be played when you do not need service. Normally when you play a Double
Time card, the time for your turn is doubled to two and your acceleration is
zero. However, if you play a Double Time card on the same turn that you
play a Super card then your time is four.
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