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In this tutorial you will learn how to program MowerJo. MowerJo is programmed using standard JavaScript. The commands that you will use to command MowerJo are functions written in JavaScript. We will learn to program MowerJo by example. Be aware: if you enter the code incorrectly, MowerJo will not do anything. Step 1: In the Code box on the main page type the following: move() This command causes MowerJo to move forward one step. Step 2: Click the Load Code Button. When you click this button a new window opens displaying the field. Step 3: Click the Initialize Button. Clicking this button loads MowerJo into the window. Notice that the button now has the caption Execute Code. Step 4: Now click the Execute Code Button. When you click this button this time,the commands in the Code Box are executed. A messagebox should appear indicating that you hit a wall. You hit the wall because you were facing North (up) and tried to move forward one step. If you hit a wall, the game is over and you need to close the window. Step 5: In the main window select the Initial Direction Drop Down List and select S for South. Ensure that the command move() is still in the Code Box. Now click the Load Code Button and the Initialize Button. Notice the MowerJo is now facing South (down). Step 6: Now click the Execute Code Button and notice that MowerJo moves South. You may continue clicking the button until MowerJo hits the wall. Close this window. Step 7: Now modify the code in the Code Box so that it has the following code: move()turnLeft() Step 8: Load the code, initialize, and execute the code. Click the Execute Code Button several times. Notice that MowerJo drives in a circle. Step 9: Now we want to make MowerJo smart so that he can clear the perimeter of the yard without hitting the wall. We will use an if statement and the conditional pathIsClear() to determine if the path in front of him is clear. The conditional pathIsClear() is a function that determines if there is a wall or lawn gnome in front of MowerJo. If the path is clear then the function returns "true"; otherwise it returns "false". Type the following into the Code Box: if(pathIsClear()){
Step 10: Now we will use the while statement to clear the perimeter. Type the following into the Code Box: while(pathIsClear()){move() } while(!pathIsClear()){ turnLeft() } Step 11: Load the code and execute it. Notice how MowerJo does several things each time that you click the Execute Code Button. Step 12: Now try the following tasks. If you get stuck, you can check the solutions here.
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